Category Archives: programming

Unity Workflows – The Variable Asset

A Unity workflow I see mentioned every now and then, and one that I have grown accustomed to recently, both in personal projects, and during the daily business at Fantastic, yes, is the Variable Asset. The variable asset is essentially just a ScriptableObject that holds

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Scripting version control actions in the Unity Editor

With every new title we are working on, we strive to improve the way we work and optimize our development processes. Recently, while working on the upcoming title, Returner Zhero, we had the pleasure of working with Framebunker team, who helped us to identify some

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